You throw righty backhand. Pick a disc, set your throw, press THROW. Tap the map to aim at that spot β power is suggested for the distance.
β’ Power β how hard you rip it.
β’ Aim β degrees left/right of the basket line.
β’ Angle β release tilt. Hyzer curves LEFT, anhyzer curves RIGHT.
Discs have flight numbers Speed / Glide / Turn / Fade. At high speed a disc with minus turn drifts right; as it slows, fade hooks it left.
Power is your arm, not the disc. Throw a disc harder than its Speed rating can handle and it flips over and wobbles away β full power is only for real drivers. Every disc has a sweet-spot power (see the Bag). High fade resists flipping.
π Water costs +1 penalty. π² Trees knock your disc down. Rough lies lose 20% power, sand 40%. Fast, flat landings on fairway skip onward. The π daily hole can be windy β watch the π¨ arrow (headwind lifts and flips discs, tailwind drops them).
β³ Inside 11 m you enter putt mode: the Angle slider becomes Loft and a side view shows your arc against the basket. Chains catch between cage and band β too low clanks off the cage, too high sails over the top, too hot spits out unless dead center.
Land in the chains to hole out. Unlock new discs by playing well!